You don’t need to know much else than that, and if the story was more detailed, it might actually end up harming the atmosphere of the game. You piece together other bits of lore from reading statues that are dotted around, leveling up and listening to dialogue from the game’s scarce NPC’s, of which there are really only two that are privy to events taking place. There are three glands, scattered across Fallgrim in temples, protected by savage and hostile enemies. In the opening moments of the game, you’re lead to a tower where you find a giant prisoner who sets you off on a quest to locate the “sacred glands”, from which the prisoner can extract the “true nektar” and revive his ailing body. You don’t know why you’re here or what’s going on. You awaken as a wrinkly corpse with the ability to inhabit certain bodies, called “shells”, in a dying land known as Fallgrim. The plot of Mortal Shell is bare and mysterious. Punishing, pure and polished, the title knows what it wants to be and what it doesn’t and as a player, you get to experience a unique and clever approach to the Action RPG genre. However, after playing, it soon becomes apparent that Mortal Shell is very much its own thing, and it would be completely unfair to brandish it as yet another “Soulslike”.ĭeveloped by Cold Symmetry and published by Playstack, Mortal Shell strips back the formula of the Dark Souls series to its coldest and most unforgiving elements. It’s very difficult to talk about Mortal Shell without mentioning this, because at its base, Mortal Shell is a love letter to Dark Souls. In recent years, one of these titles is the incredible Dark Souls series. Every once in a while, a game or franchise comes along that so flawlessly executes its concept that the formula it lays out becomes a sort of genre unto itself.
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