Only a short while ago we saw that the release date may have leaked on Steam, though that is still unconfirmed. Like we said, this is not the only big news we've heard about The Outer Worlds lately. The Obsidian team draws a comparison to VR, where many developers originally dove into the emerging game developing concept before figuring out if it would be a good fit for their specific game.Īlso, they (understandably) want to be able to test all their content. They talk further about this point, specifically that if they are using the tool is used as a crutch to create a bigger and broader map, they will still need to fill this with unique content. When asked if some of the settings will be created using an algorithm like No Man's Sky, both Cain and Boyarsky confirm the game is entirely hand-drawn: "We talked about procedural generation super briefly in the beginning and set it aside. Not for this game."Īdditionally, the topic broaches the popular trend of procedural generation. "We talked about procedural generation super briefly in the beginning and set it aside. This will be accompanied with level-based progression, where your skills will upgrade as you level up (as compared to when you use the skill). Short, sweet, and to the point, Cain responds "Yes" and that the cap will be set at 30. On the other hand, they do feel it is a benefit - there is a market for small-scale RPGs given how deep everyone's backlogs have become.Īt some point, the conversations shifts to level caps and whether they will be in the game. When asked why the game isn't aiming for long playthroughs, they respond that they simply don't have the money and resources to support that. This is then demonstrated in the video - apart from just answering (most) every question that comes across the deck, Cain and c seem to offer information with no spin. the Game Informer team starts off by praising Obsidian for being more forthcoming about the game than what is normally permitted in the gaming landscape, something that Cain states is "kinda sad." But if we are pulling out some highlights, some of the most poignant responses from both Cain and Boyarsky circle around transparency.
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