Your first 3 allegiances will drop by 34 during doing so as long as you always kept them closest-possible to max in steps 2 and 3, however, you'll reach the worshipping cap before any of them drops below 60 ( which is the threshold for lvl2 allegiance). Finally, you can dedicate your effort on the 4th god you won't perform any more sacrifices for gods 1-3 since +/- in terms of total allegiance equals each other out. you'll need quite a few "maintenance razes" - 48 settlements to go until you're close to cap.Ĥ. Now, this is the rly time-consuming part since you'll loose 2 allegiance /w gods 1 and 2 upon any sacrifice, i.e. That also means that you'll need 24 razed settlements to get the 2nd allegiance to almost-maximum.ģ. Next, do the same /w a second god whenever you pledged yourself to god No.2, you'll loose -2 from your 1st worshipping pick, thus you'll want to sacrifice every 4th town to god No.1 in order not to loose allegienace levels in the long run. So, bring any 1 allegiance to/close to max-1 max is 100 (if i recall right), so it's 16 razed settlements for now.Ģ. Throgg, the King of the Trolls, is among the most unnaturally intelligent of his vile kind, intent on bringing the world under the rule of a new ice age with himself at its head.The path to polytheism is sortof clear every razed city gives +6 for the worshipped god and costs -2 from the other 3.ġ. Even the most lackwit child knows that Trolls are grossly stupid beasts. Nonetheless, around the campfires of the north, there persist rumours that in the depths of Troll Country there is an elder beast whose mutations were not just of the body but also the mind - a Troll King possessed of a grim and malevolent cunning who seeks to grind the realms of Man under his monstrous rule.Īt the heart of an icy labyrinth strewn with the gnawed corpses of once-mighty heroes, the Troll King, Throgg, sits brooding upon his rocky throne. No fanfare announces his arrival, no vassals pay him tithe, and no courtiers vie for his favour. His subjects are drooling, stinking monsters and his domain is a desolate and wind-whipped wasteland. Tribal Confederation: Wintertooth can confederate Norscan Tribes by defeating their leaders, or vassalize them by taking their last settlement.The Everchosen's Summons: A special dilemma which allows Wintertooth to join the Chaos Invasion with the Warriors of Chaos, if they choose.Monstrous Arcanum: A book that allows Wintertooth to engage in monster hunt quests, for great rewards.Norsca settlements: Unique settlement system, can only colonise settlements in the Norscan peninsula, coastal settlements and racial capitals, which unlocks technologies.Allegiance to the Gods: Wintertooth can gain favour with one of four Chaos Gods, gaining various rewards and bonuses.Regiments of Renown: Wintertooth has access to several RoR, some have special requirements in the campaign.Units: Cheaper, undisciplined marauder units, backed up by many large monstrous units.A filth encrusted crown rings one of the Troll King’s tusks, a once priceless heirloom taken from a great warrior whose quest led him only into Throgg’s gullet. Physical resistance: 15% for all Norscan Troll and Norscan Ice Troll units.Throgg – a large monster who can crush enemies in melee, and with a vomit attack from range.Wintertooth play largely like the World Walkers, with the exception that they do not have access to Wulfrik the Wanderer, but have Throgg instead, who buffs Trolls and monsters.
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